How many skills are there in eve




















Players looking to train a lot of skills should definitely consider using Implants. Spaceship Command skills are what determine what a player is capable of flying. Players intent on flying Sisters of Eve ships like the Stratios will need to train a number of Spaceship Command skills for both Gallente and Amarr.

Some players content to fly Frigates will have little need for Spaceship Command skills. Still, for many players, it pays to have options, especially when trying new things or if new ships are coming down the pike. Rigs are little adjustments players can make to their ship to improve it in various ways. Rigs are an effective way of enhancing a ship for certain roles.

That level of customization is invaluable regardless of what the player is fighting. Electronic Systems are skills that can help everyone from explorers to pirates.

These skills give access to helpful tools like Warp Scramblers to prevent enemies from fleeing or ECM jammers to disrupt all kinds of things. The real prize of this skill group is Cloaking. Targeting tends to be better suited for combat-based play, but even passive players will find these skills to be useful. Targeting skills allow a ship to do everything from targeting multiple objects, increasing the range on getting a lock, and improve resistance to ECM.

Miners will enjoy being able to target multiple rocks, Ratters will enjoy handling multiple opponents, and PVPers can lock on sooner and from a greater distance with the right Targeting skills. Every player should consider investing a few points in these. Shield skills are important as they can determine how much shielding a ship has, how many upgrade modules are allowed, and how fast they can recharge.

For combat purposes, Shields are renewable hit points that let players take more hits without dying. The higher the attributes, the faster a skill will be trained. Each skill has five levels of training. Each level of training can unlock the ability to use more items and ships as well as improve an ability of your character.

A skill's rank determines how many points are in each level of training. A Rank 2 skill will take has twice as many points and therefore takes twice as long to train than a Rank 1 skill. Skills are trained in real time and continue to gain points even when you are not logged into the game. If you switch training from one skill to another skill, you will not lose any point trained in the original skill. EVE Wiki Explore. Top Content. New Pictures.

Specialist training in the operation of advanced small artillery. Specialist training in the operation of advanced small autocannons. Specialist training in the operation of small beam lasers. Specialist training in the operation of advanced small blasters. Specialist training in the operation of advanced Light Entropic Disintegrators. Specialist training in the operation of small pulse lasers. Specialist training in the operation of advanced small railguns.

Operation of Small Arcing Vorton Projector turrets. Specialist training in the operation of advanced Small Arcing Vorton Projector turrets.

Knowledge of spaceships' structural weaknesses. Skill at the operation of siege modules. Advanced understanding of zero-G physics. Skill in extending arc-channelling of ship-based Arcing Vorton Projectors to boost effective range. Skill in tuning wave-guides of ship-based Arcing Vorton Projectors to improve strikes on fast-moving targets. Skill in amplifying the power of ship-based Arcing Vorton Projectors to maximize damage output. Basic skill for operation of ship-based Arcing Vorton Projectors.

Skill with auto-targeting missiles. Basic operation of bomb delivery systems. Specialist training in the operation of advanced cruise missile launchers. Skill at the handling and firing of very large guided missiles. Skill with anti-bomb missiles. Skill at precision missile homing.

Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. Specialist training in the operation of advanced heavy assault missile launchers. Skill with heavy assault missiles. Specialist training in the operation of advanced heavy missile launchers. Specialist training in the operation of advanced light missile launchers and arrays.

Proficiency at long-range missile combat. Basic operation of missile launcher systems. Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. Proficiency in operation of missile launchers. Specialist training in the operation of advanced rocket launchers. Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. Specialist training in the operation of advanced siege launchers.

Proficiency at upgrading missile warheads with deadlier payloads. Specialist training in the operation of advanced XL cruise missile launchers. Skill at the handling and firing of XL Cruise Missiles. Specialist training in the operation of advanced XL torpedo launchers. Skill at the handling and firing of XL torpedoes.

Skill at efficiently using Afterburners and MicroWarpdrives. Skill at using afterburners. Skill at creating effective cynosural fields. Improved skill at efficiently turning and accelerating a spaceship. Skill at improved control over afterburner energy consumption. Skill at using Jump Drives. Skill at regulating energy flow to the jump drive. Skill for the generation of jump portals to distant solar systems.

Skill at regulating the power output of ship thrusters. Skill at managing warp drive efficiency. Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. The science of life and of living organisms, and how chemicals affect them. Needed for use of the Clone Vat Bay module.

The science of interfacing biological and machine components. Allows the use of cybernetic implants. Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind. Allows 1 jump clone per level. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage.

Reduced time between clone jumps by 1 hour per level. Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters. Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.

The advanced understanding of planet evolution allowing you to interpret data from scans of planets for resources at much higher resolutions. Bonus: The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying.

Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet. For each level in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. You can have only one command center per planet.

The understanding of planet evolution allowing you to better interpret data from scans of planets for resources. Bonus: The skill increases the resolution of resource data when scanning a planet to allow for more accurate surveying. The ability to gather and analyze remote sensing data from satellites in orbit around a planet and produce properly calibrated surveys.

Level 1: allows scans within 1 ly Level 2: allows scans within 3 ly Level 3: allows scans within 5 ly Level 4: allows scans within 7 ly Level 5: allows scans within 9 ly. Skill required for the manufacturing of advanced industrial ships. Skill at efficiently using industrial facilities. Skill required for the manufacturing of advanced battleships. Further training in the operation of multiple factories.

Ability to run 1 additional manufacturing job per skill level. Skill required for the manufacturing of advanced cruisers and battlecruisers. Skill required for the manufacturing of advanced frigates and destroyers. Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level. Proficiency at starting manufacturing jobs remotely.

Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which manufacturing jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range. Further training in the operation of multiple reactions. Ability to run 1 additional reaction job per skill level.

Specialization in Arkonor reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. Skill at analyzing the content of celestial objects with the intent of mining them. Specialization in Bezdnacine reprocessing. Specialization in Bistot reprocessing. Specialization in reprocessing of the moderately common forms of ore extracted from New Eden's moons.

Specialization in Crokite reprocessing. Specialization in Dark Ochre reprocessing. Skill at operating mining lasers requiring Deep Core Mining.

Specialization in reprocessing of the rarest and most prized forms of ore extracted from New Eden's moons. Specialization in Gneiss reprocessing.

Specialization in Hedbergite reprocessing. Specialization in Hemorphite reprocessing. Skill for Ice reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

Skill at the operation of industrial core modules. Specialization in Jaspet reprocessing. Specialization in Kernite reprocessing. Allows the operation of multiple reactions simultaneously.

Ability to run 1 additional reaction job per level. Specialization in Mercoxit reprocessing. Skill at using mining upgrades. Specialization in Omber reprocessing. Specialization in Plagioclase reprocessing. Specialization in Pyroxeres reprocessing. Specialization in Rakovene reprocessing. Specialization in reprocessing of the rarer forms of ore extracted from New Eden's moons.

Allows basic operation of Reaction Service Module. Proficiency at starting reaction jobs remotely. Each level increases the distance at which reaction jobs can be started.

Skill at using reprocessing facilities in station, outposts and starbases to break ores and ice down into refined products.

Advanced skill at using reprocessing facilities in station, outposts and starbases to break ores and ice down into refined products. Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. Specialization in Scordite reprocessing. Specialization in Scrapmetal reprocessing. Increases reprocessing returns for modules, ships and other reprocessable equipment but not ore and ice. Specialization in Spodumain reprocessing. Specialization in Talassonite reprocessing.

Specialization in reprocessing of the most common forms of ore extracted from New Eden's moons. Specialization in reprocessing of the less common forms of ore extracted from New Eden's moons. Specialization in Veldspar reprocessing.

Advanced understanding of armor systems. Allows makeshift modifications to armor systems through the use of rigs. Advanced understanding of a ships navigational systems. Allows makeshift modifications to warp drive, sub warp drive and other navigational systems through the use of rigs.

Advanced understanding of a ships drone control systems. Allows makeshift modifications to drone systems through the use of rigs. Advanced understanding of electronics systems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.

Advanced understanding of the interface between hybrid weapons and the numerous ship systems. General understanding of the inner workings of starship components.



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