Should i kill captain curtis




















No conversation is held by the NCR on the radio, thus causing the monorail to explode no matter what. They will wait in front of the tower until the player character talks to them and tells them to stop following and then to follow them again. If one ends the conversation well, he will travel back to the camp.

However, one will not be able to listen to the conversation after this. The explosives in the trash can become non-existent and the Control Tower becomes vacant. A possible solution is to reload an earlier save. One can draw her out of the interrogation room by attacking a soldier without killing them in the adjacent room.

James Hsu to send troops to Bitter Springs for the quest "No, Not Much", upon getting to the monorail part, get into the monorail and defuse the bomb. Then, while still in the monorail, quick travel to Fort McCarran. One should be able to go straight back to Col. James Hsu and ask him to send troops to Bitter Springs, and he will say yes. If one goes back to the monorail, it will depart and explode.

This a small workaround if one needs to get the "No, Not Much" quest completed without the monorail blowing up. Specifically, this happens when Silus successfully convinced that the player character is working for Caesar through a series of Intelligence checks and then continue to attack him after Boyd asks one to leave the room while Silus is no longer aggressive.

It appears Lt. Boyd is no longer able open any dialogue with the player character after this. This can be fixed by resurrecting Silus through the Console and speaking to him again one might need to use the Console to unlock the interrogation room door.

If one's Speech is over 50 one should get a dialogue option to threaten to beat him up. If the player character chooses that option Silus will turn hostile but will not attack them; simply kill him again and leave the interrogation room. Boyd should be outside and can be talked to again.

Alternatively the quest can be restarted by using resetquest ef in the console on PC to fix the glitch and allow one to walk onto the monorail. One can continue to do this after informing Curtis that one has destroyed the monorail.

Curtis then tells the player character to rig the monorail to explode regardless. However, a glitch may mean that they cannot plant the bomb, making the quest impossible to complete. Upon returning to Hsu, there are no further dialogue options available. This can be fixed on PC by entering set "ef". Making this quest impossible as she provides the key to the control room.

This effectively freezes the quest, and requires an earlier save in order to finish it. Reloading will not help. Please see the "Fixes" section for a solution to this issue. If one waits 10 minutes before following him out of the door he should have walked far enough for him not to detect the player character and they can safely follow him. If one avoids his detection, he will say that he has better stuff to do anyway.

However he stays there and when spoken to will become hostile if one implies he is the spy. This means the player character finds no evidence of the bomb planted on the monorail and they will not be able to stop it going off. If the player character talks to Colonel Hsu and he tells them to disarm the bomb they may be able to disarm it but then a few seconds later the monorail still leaves and explodes, despite the quest stage having said otherwise.

Afterwards he will remain where he is, not moving back to the terminal building. There is still a way of completing the Legion's side of the mission by injuring Curtis and having him follow the player character back to the main building.

Go inside and wait for a couple of hours. Note: one cannot wait with hostiles in the area so they must start the waiting period before Curtis enters the building. After the waiting period, Curtis will be in the building with the player character with the dialogue to initiate the Legion side of the quest.

To him the quest never finishes and he will still mention noticing the light in the tower even if he is at Camp Forlorn Hope. After killing Private Crenshaw they must report to Colonel Hsu that Private Crenshaw blew up the monorail and tell Hsu that Crenshaw had explosives and plans or that he confessed to it before he died. This trick works by jumping up onto the guard rail right next to the train and following it into the train car. If one has killed the spy without eavesdropping on him, and after defusing the bomb on the monorail, but one is not given the dialogue option to complete the quest.

If a previous save is reloaded before defusing the monorail bomb and letting the monorail blow up, one get the dialogue option to complete the quest.

One possible solution to multiple issues is to use the following console commands: set "ef". If one is helping the Legion, and the monorail will not leave after planting the bomb on it, travel to the Strip and ride the monorail back to Camp McCarran from there; upon arriving back it will immediately depart and then explode.

Quests in Fallout: New Vegas. Camp McCarran. RDF feed. Has platform. Universal Conquest Wiki. Complete The Finger of Suspicion. Speak to Captain Curtis and then to Carrie Boyd. Do not mention to Curtis that you are investigating the break-ins, as he will try to ambush you in the tower instead of revealing his plans by reporting to the Legion. Once you've got adequate information, visit the control tower between midnight and a.

If the light is already on in the tower, you can enter. Enter and eavesdrop from the bottom of the stairs. Do not confront Curtis unless you want to kill him. Tell James Hsu about the bomb. Disarm the bomb with 45 Science, 35 Explosives, or the activation code , which is found on the body of Curtis the spy.

The bomb is in a vent to the left side of the rear door to the forward car. Reward: The bomb explodes when you leave the terminal building. Figured out I was a frumentarius. But with your help, maybe I can stay on after all. Make plans for something You'll pick them up and make your way upstairs to the monorail terminal. They change the guard there at and hours. There'll be a small window where there's no one guarding the train. Arm it, and get out of there.

I've also left some bomb ingredients in with the explosives. You are to take those to the footlocker of a Private Crenshaw. Crenshaw's a problem child. Lots of run-ins with his superiors. It'll be easy for them to believe he's working for the Legion. Do all that and we should be free and clear.

Oh, and Crenshaw should be dead before you report him. Don't leave any chance for him to deny the bombings. Let's say he pulled a gun on you. I've got him on guard duty patrolling the tarmac just inside the south gate. And I reassigned the other guard, so he should be alone. I'll go and pick up the explosives.

Try to plant the explosives quietly if you can - you'll make both our lives easier. But first things first. Go offer your services to Colonel Hsu. Tell him you'll work independently to find the leak.

He's running out of options. He'll accept as long as you don't give him a reason not to. If he doesn't, then don't be surprised if you're the new scapegoat. So don't fuck this up. I wouldn't do that. Not unless I didn't have better options, anyway.

And I do. But I saw him when they brought me in, and I recognized him. When I saw him last it was ages ago. He was training to be an agent of Caesar's frumentarii. Apparently he passed the trials. And what a job he's done, to achieve such a rank.

I have no doubt he'll deliver a crippling blow to the NCR while he's here. Perhaps many. I have heard that he has been radioing high-level NCR intelligence back to Caesar's camp virtually every night. But never mind that now. We don't have much time. If you can get me a weapon, the rest will be easy. In the hall outside, they still have my possessions in a locker. There's a gun in there that should be small enough to get past the lieutenant. When she comes back, I want you to go and get it for me.

Simple enough? If you wish to be of service, go talk to him. Bear in mind that you are now responsible for guarding the secret of his true allegiance. User Info: Xenophon1. For what it's worth, I failed it in my first playthrough - killed Curtis and talked to Hsu. I'm presuming the difference was talking to Hsu - it would be interesting to see if anyone disarmed the bomb by killing Curtis AND talking to Hsu before going to the monorail.

Also, I did pick up the codes from the Curtis corpse, both times. User Info: daggerman. If you "could care less", it means you DO care at least enough to care less than that. Therefore if you "could care less", you do care. User Info: Milly man. I thought this quest was pretty straight forward Plenty of time to get to the monorail after eavesdropping too.

User Info: turk Isn't the monorail eventually repaired? I'm suicidal, so don't stand near me. User Info: ArchMageSynok. More topics from this board Where do you find the key for the 2nd floor of the broadcast building at Black Mountain?

Side Quest 2 Answers Where a can repair wepon and armor? Side Quest 11 Answers How do you get the key to open a set of doors in sunset sarsaparilla headquarters? Side Quest 6 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: Albkan13 Albkan13 11 years ago 1 After trying so many times and seeing the damn car explode no matter how fast I moved or which way I defused the bomb, I finally did it.

I came straight here so that I can share exactly how I did it and hopefully save people the frustration I felt. Some of the things I say to do might not be necessary, but do them anyway to be safe.



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